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 <title>rpgmakerxp</title>
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 <description>siempre te daremos informacion sobre rpg maker xp</description>
 <language>en</language>
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 <author>mateot_45@hotmail.com</author>
 <author_email>mateot_45@hotmail.com</author_email>
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 <ttl>60</ttl>
 <lastBuildDate>Mon, 01 Dec 2008 22:35:07 GMT</lastBuildDate>
 <pubDate>Mon, 01 Dec 2008 22:35:07 GMT</pubDate>
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  <title>rpgmakerxp</title>
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 <item>
  <title>RE: Recursos</title>
  <link>http://turincorrpg.creatuforo.com/re-recursos-tema6.html#8</link>
  <description>No encontrais los recursos k kereis?A ver si en estas pginas... 
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&lt;a href=&quot;http://gurimasu.cside5.jp/data/cardwirth.htm&amp;lt;/a&amp;gt;]http://www.gaminggroundzero.com/home.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://gurimasu.cside5.jp/data/cardwirth.htm&amp;lt;/a&amp;gt;]http://www.gaminggroundzero.com/home.html&lt;/a&gt; /&amp;gt;://http://gurimasu.cside5.jp/data/card...home.html /&amp;gt;
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&lt;a href=&quot;http://dsarts.hp.infoseek.co.jp/cgi-bin/sh1_album/sh1_album/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://dsarts.hp.infoseek.co.jp/cgi-bin/sh1_album/sh1_album/&lt;/a&gt;
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&lt;a href=&quot;http://hirune.k-free.net/1game-nocontents.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://hirune.k-free.net/1game-nocontents.html&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://homepage2.nifty.com/faceface/index.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://homepage2.nifty.com/faceface/index.html&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://sankakukan.s20.xrea.com/game_sozai.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://sankakukan.s20.xrea.com/game_sozai.html&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://rpg-palace.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://rpg-palace.com/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.sam.hi-ho.ne.jp/m-da/room1.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.sam.hi-ho.ne.jp/m-da/room1.html&lt;/a&gt;
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&lt;a href=&quot;http://www.ne.jp/asahi/azure/moon/index2.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.ne.jp/asahi/azure/moon/index2.html&lt;/a&gt;
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&lt;a href=&quot;http://akiroom.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://akiroom.com/&lt;/a&gt;
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&lt;a href=&quot;http://www.tekepon.net/fsm/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.tekepon.net/fsm/&lt;/a&gt;
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&lt;a href=&quot;http://pwds.s60.xrea.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://pwds.s60.xrea.com/&lt;/a&gt;
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&lt;a href=&quot;http://www.mogunet.net/~mack/looseleaf/index.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.mogunet.net/~mack/looseleaf/index.html&lt;/a&gt;
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&lt;a href=&quot;http://sprites.fireball20xl.com/HTML/resource.htm&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://sprites.fireball20xl.com/HTML/resource.htm&lt;/a&gt;
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&lt;a href=&quot;http://theodore.ikebukuro.cc/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://theodore.ikebukuro.cc/&lt;/a&gt;
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&lt;a href=&quot;http://www112.sakura.ne.jp/~saian/tkool-kool/main.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www112.sakura.ne.jp/~saian/tkool-kool/main.html&lt;/a&gt;
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&lt;a href=&quot;http://www5.ocn.ne.jp/~rpgtako/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www5.ocn.ne.jp/~rpgtako/&lt;/a&gt;
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&lt;a href=&quot;http://www.geocities.jp/light_psychoman/dot.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.geocities.jp/light_psychoman/dot.html&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://asutoranagan.hp.infoseek.co.jp/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://asutoranagan.hp.infoseek.co.jp/&lt;/a&gt;
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&lt;a href=&quot;http://filial-mosquito.hp.infoseek.co.jp/frame.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://filial-mosquito.hp.infoseek.co.jp/frame.html&lt;/a&gt;
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&lt;a href=&quot;http://www.geocities.jp/megaten_tkool/index.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.geocities.jp/megaten_tkool/index.html&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://members.jcom.home.ne.jp/hide.mats/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://members.jcom.home.ne.jp/hide.mats/&lt;/a&gt;
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&lt;a href=&quot;http://www.geocities.jp/kma0851/material/index.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.geocities.jp/kma0851/material/index.html&lt;/a&gt;
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&lt;a href=&quot;http://www.neko.abc-o.com/index2.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.neko.abc-o.com/index2.html&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www5b.biglobe.ne.jp/~moonover/sozai/index.htm&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www5b.biglobe.ne.jp/~moonover/sozai/index.htm&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www31.ocn.ne.jp/~me262/ausflmen.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www31.ocn.ne.jp/~me262/ausflmen.html&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://page.freett.com/mayuri2cool2k/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://page.freett.com/mayuri2cool2k/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://nyanko7.web.infoseek.co.jp/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://nyanko7.web.infoseek.co.jp/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.geocities.co.jp/Milkyway-Sirius/4243/sozai.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.geocities.co.jp/Milkyway-Sirius/4243/sozai.html&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.geocities.jp/yareyare_yaugari/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.geocities.jp/yareyare_yaugari/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.geocities.jp/project_moe_asciiart/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.geocities.jp/project_moe_asciiart/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://mo-rpg.s60.xrea.com/mat.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://mo-rpg.s60.xrea.com/mat.html&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.ne.jp/asahi/noa/project/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.ne.jp/asahi/noa/project/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www2u.biglobe.ne.jp/~EK-S/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www2u.biglobe.ne.jp/~EK-S/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://f61.aaa.livedoor.jp/~mastar/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://f61.aaa.livedoor.jp/~mastar/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://freett.com/gepponkoku/index.htm&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://freett.com/gepponkoku/index.htm&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.m2kbrothers.com/rage/resources.htm&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.m2kbrothers.com/rage/resources.htm&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://mitglied.lycos.de/firzen88/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://mitglied.lycos.de/firzen88/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.ripper-mafia.tk/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.ripper-mafia.tk/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.geocities.com/mcmackin1212/mcmackin1212.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.geocities.com/mcmackin1212/mcmackin1212.html&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.mirai-online.de.vu&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.mirai-online.de.vu&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://rpgsan.free.fr/RPGmaker/Chipset/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://rpgsan.free.fr/RPGmaker/Chipset/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://mitglied.lycos.de/rpgtower/Tower/Rpgmaker/over.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://mitglied.lycos.de/rpgtower/Tower/Rpgmaker/over.html&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.angelfire.com/realm/rm2k/resources/facesets.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.angelfire.com/realm/rm2k/resources/facesets.html&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://exarus.free.fr/img/ris/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://exarus.free.fr/img/ris/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://olls.impressur.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://olls.impressur.com/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.angelfire.com/rpg2/seikend/RM2k/Main.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.angelfire.com/rpg2/seikend/RM2k/Main.html&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www3.ocn.ne.jp/~karl/index.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www3.ocn.ne.jp/~karl/index.html&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.geocities.co.jp/Playtown-Part/8...usic/kiyaku.htm&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.geocities.co.jp/Playtown-Part/8...usic/kiyaku.htm&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://kana002.hp.infoseek.co.jp/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://kana002.hp.infoseek.co.jp/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://liberty.aki.gs/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://liberty.aki.gs/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.tkool.net/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.tkool.net/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://homepage2.nifty.com/misasa/html/main.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://homepage2.nifty.com/misasa/html/main.html&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www5a.biglobe.ne.jp/~s5th-ave/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www5a.biglobe.ne.jp/~s5th-ave/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://hannya.nce.buttobi.net/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://hannya.nce.buttobi.net/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www012.upp.so-net.ne.jp/may/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www012.upp.so-net.ne.jp/may/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.cmo.jp/users/persona/PersonaHobby/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.cmo.jp/users/persona/PersonaHobby/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://aoisizen.exblog.jp/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://aoisizen.exblog.jp/&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.geocities.jp/minemonta13/sotop.htm&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.geocities.jp/minemonta13/sotop.htm&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.geocities.jp/newjorkar2000/top.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.geocities.jp/newjorkar2000/top.html&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://mgshellc.lix.jp/material.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://mgshellc.lix.jp/material.html&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www10.ocn.ne.jp/~drop/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www10.ocn.ne.jp/~drop/&lt;/a&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------
&lt;br /&gt;

&lt;br /&gt;
*Hay recursos de todos los maker,solo es tener un poco de tiempo libre para ver...la mayoria son japonesas pero son buenos recursos...
&lt;br /&gt;

&lt;br /&gt;
Chao</description>
  <category>Manual</category>
  <comments>http://turincorrpg.creatuforo.com//posting.php?mode=reply&amp;t=6</comments>
  <dc:creator>mateot</dc:creator>
  <pubDate>Mon, 14 May 2007 13:46:06 GMT</pubDate>
  <guid isPermaLink="true">http://turincorrpg.creatuforo.com/re-recursos-tema6.html#8</guid>
 </item>
 <item>
  <title>RE: Recursos</title>
  <link>http://turincorrpg.creatuforo.com/re-recursos-tema6.html#7</link>
  <description>en esta pag web se pueden conseguir charas:
&lt;br /&gt;
[URL=http://www.planetarpg.com.ar/</description>
  <category>Manual</category>
  <comments>http://turincorrpg.creatuforo.com//posting.php?mode=reply&amp;t=6</comments>
  <dc:creator>mateot</dc:creator>
  <pubDate>Mon, 14 May 2007 13:31:20 GMT</pubDate>
  <guid isPermaLink="true">http://turincorrpg.creatuforo.com/re-recursos-tema6.html#7</guid>
 </item>
 <item>
  <title>Recursos</title>
  <link>http://turincorrpg.creatuforo.com/recursos-tema6.html#6</link>
  <description>Aqui puedes publicar tus recursos</description>
  <category>Manual</category>
  <comments>http://turincorrpg.creatuforo.com//posting.php?mode=reply&amp;t=6</comments>
  <dc:creator>mateot</dc:creator>
  <pubDate>Mon, 14 May 2007 13:23:38 GMT</pubDate>
  <guid isPermaLink="true">http://turincorrpg.creatuforo.com/recursos-tema6.html#6</guid>
 </item>
 <item>
  <title>Cmo hacer un peticin correctamente</title>
  <link>http://turincorrpg.creatuforo.com/como-hacer-un-peticion-correctamente-tema5.html#5</link>
  <description>Con el tiempo hemos visto que los usuarios tienen a poner ttulos a los mensajes que son pocos descriptivos con respecto a lo que necesitan, muchos creen que as llaman mejor la atencin, pero la verdad es que esto no es cierto.
&lt;br /&gt;

&lt;br /&gt;
Resulta que luego de hablar con los expertos que hay en el foro, hemos llegado a la conclusin que ellos no leen esos mensajes ya que un titulo mal puesto es smbolo de un usuario principiante y torpe que de seguro no se supo explicar bien, entonces nos decidimos por escribir estos consejos para que tus mensajes sean respondidos ms rpido y por los mejores.
&lt;br /&gt;

&lt;br /&gt;
1.- Un titulo descriptivo lo es todo.
&lt;br /&gt;
Es muy importante que el titulo de tu mensaje sea fiel explicacin de tu problema, debes detenerte unos segundos y pensar bien cual es el problema que tienes y eso es lo que debes poner en el titulo.
&lt;br /&gt;
Esto sirve para:
&lt;br /&gt;
- Que un experto dedicado a ese tema en particular encuentre ms rpido tu mensaje
&lt;br /&gt;
- Que quien entre no piense que eres un tonto que ni sabe lo que quiere
&lt;br /&gt;
- Evitar que te cataloguen y, as, evitar que luego nadie te quiera ayudar (recibo comentarios de muchos usuarios que se quejan porque nadie les responde, bueno, es su culpa por hacer las cosas mal.)
&lt;br /&gt;

&lt;br /&gt;
Ejemplos de ttulos que NO sirven (increblemente fueron tomados de ttulos de mensajes actuales): 
&lt;br /&gt;
&amp;quot;Sacanme un duda&amp;quot;
&lt;br /&gt;
&amp;quot;Mi....(que verguenza) lista d dudas....&amp;quot;
&lt;br /&gt;
&amp;quot;Necesito esto...&amp;quot;
&lt;br /&gt;
&amp;quot;Pregunta&amp;quot;
&lt;br /&gt;

&lt;br /&gt;
Adems contamos contamos con un sistema de iconos que ayudan a definir tu tipo de mensaje y as captar mejor la atencin de la gente adecuada, de nada te sirva llamar la atencin de un grfista (mapeo, animaciones, graficos, etc) si tu problema es de programacin (scipts, engines, etc).
&lt;br /&gt;

&lt;br /&gt;
Captar la atencin de la persona adecuada te proporciona una mejor respuesta.
&lt;br /&gt;

&lt;br /&gt;
Si quieres captar an mejor la atencin de alguien, tambin puedes agregar al comienzo de tu titulo una palabra descriptiva encerrada entre corchetes.
&lt;br /&gt;

&lt;br /&gt;
Por ejemplo:
&lt;br /&gt;
[Character]
&lt;br /&gt;
[Scripts]
&lt;br /&gt;
[Battlers]
&lt;br /&gt;

&lt;br /&gt;
2.- El contenido:
&lt;br /&gt;
1.- Para pedir comienza con una breve introduccin sobre tu problema, para que o por que necesitas eso y contndonos donde lo buscaste ya (o si es que no la haz buscado aun)
&lt;br /&gt;
2.- Usa buena redaccin, ortografa y gramtica resultan ser esenciales y cuidate de utilizar palabras extraas que no todos conozcan, recuerda que este foro lo visita gente de todo el mundo y algunas palabras no se utilizan en otros paises.
&lt;br /&gt;
Hay usuarios, que escriben a las apuradas, sin releer lo que pidieron y luego no se les entiende nada, as no podemos ayudar a nadie (ms de una vez ni ellos mismo se entendieron cuando intentaron releer el mensaje).
&lt;br /&gt;

&lt;br /&gt;
Adems, tomalo de esta manera, si escribes a las corridas porque estas apurado, luego nadie te entiendo y debes escribir el mensaje de nuevo y esperar otro rato ms (a veces das) hasta que alguien te responda de nuevo... al final pierdes el doble de tiempo.
&lt;br /&gt;

&lt;br /&gt;
3.- La peticin en s: 
&lt;br /&gt;
Luego de escribir tu intro, especifica bien tu pedido, no pongas mensajes como &amp;quot;Necesito un tileset de una casa&amp;quot;, se descriptivo eso tipo de mensajes no dicen nada, intenta con poner &amp;quot;Necesito un tileset de una casa de madera, con arboles dentro y con objetos de una tienda.&amp;quot;
&lt;br /&gt;

&lt;br /&gt;
4.- Busca antes de pedir: 
&lt;br /&gt;
Las reglas son muy claras: &amp;quot;No crees mensajes sobre temas que ya existen&amp;quot;, si lo haces te ganaras un regao o, incluso, hasta una advertencia.
&lt;br /&gt;

&lt;br /&gt;
Por ejemplo, muchas veces me han pedido tilesets que estn incluso dentro de esta misma web, por lo cual me enojo con los usuarios que lo hacen, porque ya no es un pedido sino un trabajo extra para mi, ese tiempo que nos hacen perder respondiendo cosas que ya existen lo podramos utilizar (los mas expertos) para hacer cosas ms productivas como mejores tutoriales o nuevos recursos. 
&lt;br /&gt;

&lt;br /&gt;
Busca antes de pedir o preguntar, evitanos el trabajo de responderte o de darte cosas que ya estn en el foro.
&lt;br /&gt;

&lt;br /&gt;
Otros:
&lt;br /&gt;
-No somos empleados de nadie, hacemos esto para ayudarte de pura buena gana y no estamos obligados a ayudarte, as que no pidas las cosas de malos modos, se gentil y educado, recuerda pedir por favor e intenta ayudar a los dems.
&lt;br /&gt;

&lt;br /&gt;
Yo de mi parte ayudo y pretendo que el &amp;quot;ayudado&amp;quot; ayude a otros, quizs no con X cosa pero si con W. Todos tenemos diferentes habilidades, yo te ayudo con esto tu ayudas con aquello. 
&lt;br /&gt;
Adems recuerda que los miembros son personas, se enfadan si pides de malos modos, si no utilizas un lenguaje correcto, s que a veces es molesto escribir mucho, pero los mensajes bien explicados con los que mejores resultados dan.
&lt;br /&gt;

&lt;br /&gt;
Cientos de veces entre a leer un mensaje y como no entend lo que pedan a primera lectura, me fui y luego nunca ms entre. Piensas que yo soy el nico que hace eso? El 99,99% lo hace.
&lt;br /&gt;

&lt;br /&gt;
Para terminar: 
&lt;br /&gt;

&lt;br /&gt;
Un foro es una comunidad y una buena comunidad la hacemos entre todos
&lt;br /&gt;

&lt;br /&gt;
Hoy te ayudaron a ti, pero asegurate de maana ayudar a otros. Cada quien tiene sus habilidades, otros necesitan de esas habilidades, ayudalos, alguien ver que tu ayudas y te ayudar a ti, as funciona la cosa... es muy comn ver a gente que pide y pide pero nunca ayuda, es cuestin de das para que los generosos que ayudan se cansen de ayudar y no recibir ayuda, y no ayudan ms. Si ayudas, ganaras nuevos amigos que reemplazaran a los que se cansaron de ayudarte. &lt;img src=&quot;images/smiles/icon_idea.gif&quot; alt=&quot;Idea&quot; border=&quot;0&quot; /&gt;  &lt;img src=&quot;images/smiles/icon_exclaim.gif&quot; alt=&quot;Exclamation&quot; border=&quot;0&quot; /&gt;</description>
  <category>Manual</category>
  <comments>http://turincorrpg.creatuforo.com//posting.php?mode=reply&amp;t=5</comments>
  <dc:creator>mateot</dc:creator>
  <pubDate>Mon, 14 May 2007 13:21:04 GMT</pubDate>
  <guid isPermaLink="true">http://turincorrpg.creatuforo.com/como-hacer-un-peticion-correctamente-tema5.html#5</guid>
 </item>
 <item>
  <title>Scripts</title>
  <link>http://turincorrpg.creatuforo.com/scripts-tema4.html#4</link>
  <description>TUS SCRIPTS:
&lt;br /&gt;
De menu:Descripcin:
&lt;br /&gt;
Sistema de Menu diferente al por Defecto, con los comandos en forma de anillo. Esta lo ms importante traducido por mi, quiero decir, la parte editable.
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
Intrucciones:
&lt;br /&gt;

&lt;br /&gt;
1. Pegar encima de Main el sigueinte script&amp;#058;
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
Material oculto:  
&lt;br /&gt;

&lt;br /&gt;
CDIGO
&lt;br /&gt;
#===================================================
&lt;br /&gt;
# &amp;#9632; Menu de Anillo - Localizacin del Equipo - Versin 1 (Script editado por Dubealex)
&lt;br /&gt;
#===================================================
&lt;br /&gt;
# For more infos and update, visit:
&lt;br /&gt;
# asylum.dubealex.com
&lt;br /&gt;
#
&lt;br /&gt;
# Original de: XRXS
&lt;br /&gt;
# Edicin Original de: Maki
&lt;br /&gt;
# Agregar Localizacin del grupo por: Dubealex (http://www.dubealex.com/asylum)
&lt;br /&gt;
#
&lt;br /&gt;
# Traducido por: PrincipeDragon
&lt;br /&gt;
#                &amp;quot;Ciudad Maker(www.ciudadmaker.com.ve)&amp;quot; 
&lt;br /&gt;
#                &amp;quot;Planeta RPG(www.planetarpg.com.ar)&amp;quot;
&lt;br /&gt;
# 
&lt;br /&gt;
#===================================================
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
#===================================================
&lt;br /&gt;
# &amp;#9660; CLASS Scene_Menu Begins
&lt;br /&gt;
#===================================================
&lt;br /&gt;

&lt;br /&gt;
class Scene_Menu
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
# Menu de Anillo - v1
&lt;br /&gt;
#     menu_index : R}h̃J[\ʒu
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def initialize(menu_index = 0)
&lt;br /&gt;
   @menu_index = menu_index
&lt;br /&gt;
   $location_text=[]
&lt;br /&gt;
   $window_size=[]
&lt;br /&gt;
   $ring_menu_text=[]
&lt;br /&gt;
   $chara_select=[]
&lt;br /&gt;
   @window_opacity=[]
&lt;br /&gt;
   @chara_select=[]
&lt;br /&gt;
   @window_position=[]
&lt;br /&gt;
  
&lt;br /&gt;
    #--------------------------------------------------------------------------------------------------
&lt;br /&gt;
    # &amp;#9632; Parte Editable del Sistema de Menu: (por Dubealex)
&lt;br /&gt;
    #--------------------------------------------------------------------------------------------------
&lt;br /&gt;
   
&lt;br /&gt;
    # Editar Texto de la Ventana de Localizaccin y otros:
&lt;br /&gt;
    $location_text[0]=&amp;quot;Verdana&amp;quot;             # Tipo de Fuente
&lt;br /&gt;
    $location_text[1]=22                   # Tamao de Fuente
&lt;br /&gt;
    $location_text[2]=6                    # Color de Localizacin
&lt;br /&gt;
    $location_text[4]=0                    # Color del Nombre del Mapa
&lt;br /&gt;
    $location_text[3]=&amp;quot;Localizacin:&amp;quot;     # Texto del Comando Localizacin
&lt;br /&gt;
    
&lt;br /&gt;
    # Editacin Localizacin:
&lt;br /&gt;
    @show_location_window=true                  #Set to false to not use it !
&lt;br /&gt;
    @window_opacity[0]=255                      # Opacidad del Borde
&lt;br /&gt;
    @window_opacity[1]=130                      # Opacidad de Fondo
&lt;br /&gt;
    $window_location_skin=&amp;quot;001-Blue01&amp;quot;          # Window Skin a usar
&lt;br /&gt;
    @window_position[0]=20                      # X Axis Posicin
&lt;br /&gt;
    @window_position[1]=20                      # Y Axis Posicin
&lt;br /&gt;
    $window_size[0]=160                         # Lengh
&lt;br /&gt;
    $window_size[1]=96                          # Heigh
&lt;br /&gt;
    
&lt;br /&gt;
    # Para eidtar el Texto contenido en el Menu de Anillo:
&lt;br /&gt;
    $ring_menu_text[0]=&amp;quot;Verdana&amp;quot;          # Tipo de Fuente
&lt;br /&gt;
    $ring_menu_text[7]=0                 # Color de Fuente
&lt;br /&gt;
    $ring_menu_text[8]=22                # Tamao de la Fuente
&lt;br /&gt;
    $ring_menu_text[1]=&amp;quot;Objetos&amp;quot;         # Texto del Comando Objetos
&lt;br /&gt;
    $ring_menu_text[2]=&amp;quot;Habilidades&amp;quot;     # Texto del Comando Habilidades
&lt;br /&gt;
    $ring_menu_text[3]=&amp;quot;Equipo&amp;quot;          # Texto del Comando Equipo
&lt;br /&gt;
    $ring_menu_text[4]=&amp;quot;Estado&amp;quot;          # Texto del Comando de Estado
&lt;br /&gt;
    $ring_menu_text[5]=&amp;quot;Guardar&amp;quot;         # Texto del Comando Guardar
&lt;br /&gt;
    $ring_menu_text[6]=&amp;quot;Quitar&amp;quot;          # Texto del Comando Quitar Juego
&lt;br /&gt;
    
&lt;br /&gt;
    # Parte Editable del Character:
&lt;br /&gt;
    @chara_select[0]=400               # X Axis Position
&lt;br /&gt;
    @chara_select[1]=0                 # Y Axis Position
&lt;br /&gt;
    $chara_select[0]=&amp;quot;Verdana&amp;quot;          # Tipo de Fuente
&lt;br /&gt;
    $chara_select[1]=0                 # Color de Fuente
&lt;br /&gt;
    $chara_select[5]=22                # Tamao de Fuente
&lt;br /&gt;
    $chara_select[2]=255               # Opacidad del Borde
&lt;br /&gt;
    $chara_select[3]=130               # Opacidad del Fondo
&lt;br /&gt;
    $chara_select[4]=&amp;quot;001-Blue01&amp;quot;      # El Skin a usar
&lt;br /&gt;
   #--------------------------------------------------------------------------------------------------
&lt;br /&gt;
  
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  C
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def main
&lt;br /&gt;
  
&lt;br /&gt;
   # Show Player Location Feature:
&lt;br /&gt;
   if @show_location_window==true    
&lt;br /&gt;
   @window_location = Window_Location.new
&lt;br /&gt;
      @window_location.x = @window_position[0]
&lt;br /&gt;
      @window_location.y = @window_position[1]
&lt;br /&gt;
      @window_location.opacity = @window_opacity[0]
&lt;br /&gt;
      @window_location.back_opacity = @window_opacity[1]
&lt;br /&gt;
      end
&lt;br /&gt;
   #End of Show Player Location
&lt;br /&gt;
  
&lt;br /&gt;
   # XvCgZbg쐬
&lt;br /&gt;
   @spriteset = Spriteset_Map.new
&lt;br /&gt;
   # R}hEBhE쐬
&lt;br /&gt;
   px = $game_player.screen_x - 15
&lt;br /&gt;
   py = $game_player.screen_y - 24
&lt;br /&gt;
   @command_window = Window_RingMenu.new(px,py)
&lt;br /&gt;
   @command_window.index = @menu_index
&lt;br /&gt;
   # p[eBl 0 l̏ꍇ
&lt;br /&gt;
   if $game_party.actors.size == 0
&lt;br /&gt;
     # ACeAXLAAXe[^X𖳌
&lt;br /&gt;
     @command_window.disable_item(0)
&lt;br /&gt;
     @command_window.disable_item(1)
&lt;br /&gt;
     @command_window.disable_item(2)
&lt;br /&gt;
     @command_window.disable_item(3)
&lt;br /&gt;
   end
&lt;br /&gt;
   @command_window.z = 100
&lt;br /&gt;
   # Z[u֎~̏ꍇ
&lt;br /&gt;
   if $game_system.save_disabled
&lt;br /&gt;
     # Z[u𖳌ɂ
&lt;br /&gt;
     @command_window.disable_item(4)
&lt;br /&gt;
   end
&lt;br /&gt;
   # Xe[^XEBhE쐬
&lt;br /&gt;
   @gold_window = Window_Gold.new
&lt;br /&gt;
   @gold_window.x = 0
&lt;br /&gt;
   @gold_window.y = 416
&lt;br /&gt;
   @gold_window.opacity = 200
&lt;br /&gt;
   @status_window = Window_RingMenuStatus.new
&lt;br /&gt;
   @status_window.x = @chara_select[0]
&lt;br /&gt;
   @status_window.y = @chara_select[1]
&lt;br /&gt;
   @status_window.z = 200
&lt;br /&gt;
   @status_window.opacity=$chara_select[2]
&lt;br /&gt;
   @status_window.back_opacity=$chara_select[3]
&lt;br /&gt;
   @status_window.visible = false
&lt;br /&gt;
   # gWVs
&lt;br /&gt;
   Graphics.transition
&lt;br /&gt;
   # C[v
&lt;br /&gt;
   loop do
&lt;br /&gt;
     # Q[ʂXV
&lt;br /&gt;
     Graphics.update
&lt;br /&gt;
     # ͏XV
&lt;br /&gt;
     Input.update
&lt;br /&gt;
     # t[XV
&lt;br /&gt;
     update
&lt;br /&gt;
     # ʂ؂ւ烋[v𒆒f
&lt;br /&gt;
     if $scene != self
&lt;br /&gt;
       break
&lt;br /&gt;
     end
&lt;br /&gt;
   end
&lt;br /&gt;
   # gWV
&lt;br /&gt;
   Graphics.freeze
&lt;br /&gt;
   # XvCgZbg
&lt;br /&gt;
   @spriteset.dispose
&lt;br /&gt;
   # EBhE
&lt;br /&gt;
   if @show_location_window==true
&lt;br /&gt;
   @window_location.dispose
&lt;br /&gt;
   end
&lt;br /&gt;
   @command_window.dispose
&lt;br /&gt;
   @status_window.dispose
&lt;br /&gt;
   @gold_window.dispose
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  t[XV
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def update
&lt;br /&gt;
   # EBhEXV
&lt;br /&gt;
   if @show_location_window==true
&lt;br /&gt;
   @window_location.update
&lt;br /&gt;
   end
&lt;br /&gt;
   @command_window.update
&lt;br /&gt;
   @status_window.update
&lt;br /&gt;
   # R}hEBhEANeBȕꍇ: update_command Ă
&lt;br /&gt;
   if @command_window.active
&lt;br /&gt;
     update_command
&lt;br /&gt;
     return
&lt;br /&gt;
   end
&lt;br /&gt;
   # Xe[^XEBhEANeBȕꍇ: update_status Ă
&lt;br /&gt;
   if @status_window.active
&lt;br /&gt;
     update_status
&lt;br /&gt;
     return
&lt;br /&gt;
   end
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  t[XV (R}hEBhEANeBȕꍇ)
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def update_command
&lt;br /&gt;
   # B {^ꂽꍇ
&lt;br /&gt;
   if Input.trigger?(Input::B)
&lt;br /&gt;
     # LZ SE t
&lt;br /&gt;
     $game_system.se_play($data_system.cancel_se)
&lt;br /&gt;
     # }bvʂɐ؂ւ
&lt;br /&gt;
     $scene = Scene_Map.new
&lt;br /&gt;
     return
&lt;br /&gt;
   end
&lt;br /&gt;
   # C {^ꂽꍇ
&lt;br /&gt;
   if Input.trigger?(Input::C)
&lt;br /&gt;
     # p[eBl 0 lŁAZ[uAQ[IȊÕR}h̏ꍇ
&lt;br /&gt;
     if $game_party.actors.size == 0 and @command_window.index &amp;lt; 4
&lt;br /&gt;
       # uU[ SE t
&lt;br /&gt;
       $game_system.se_play($data_system.buzzer_se)
&lt;br /&gt;
       return
&lt;br /&gt;
     end
&lt;br /&gt;
     # R}hEBhẼJ[\ʒuŕ
&lt;br /&gt;
     case @command_window.index
&lt;br /&gt;
     when 0  # ACe
&lt;br /&gt;
       #   SE t
&lt;br /&gt;
       $game_system.se_play($data_system.decision_se)
&lt;br /&gt;
       # ACeʂɐ؂ւ
&lt;br /&gt;
       $scene = Scene_Item.new
&lt;br /&gt;
     when 1  # XL
&lt;br /&gt;
       #  SE t
&lt;br /&gt;
       $game_system.se_play($data_system.decision_se)
&lt;br /&gt;
       # Xe[^XEBhEANeBuɂ
&lt;br /&gt;
       @command_window.active = false
&lt;br /&gt;
       @status_window.active = true
&lt;br /&gt;
       @status_window.visible = true
&lt;br /&gt;
       @status_window.index = 0
&lt;br /&gt;
     when 2  # 
&lt;br /&gt;
       #  SE t
&lt;br /&gt;
       $game_system.se_play($data_system.decision_se)
&lt;br /&gt;
       # Xe[^XEBhEANeBuɂ
&lt;br /&gt;
       @command_window.active = false
&lt;br /&gt;
       @status_window.active = true
&lt;br /&gt;
       @status_window.visible = true
&lt;br /&gt;
       @status_window.index = 0
&lt;br /&gt;
     when 3  # Xe[^X
&lt;br /&gt;
       #  SE t
&lt;br /&gt;
       $game_system.se_play($data_system.decision_se)
&lt;br /&gt;
       # Xe[^XEBhEANeBuɂ
&lt;br /&gt;
       @command_window.active = false
&lt;br /&gt;
       @status_window.active = true
&lt;br /&gt;
       @status_window.visible = true
&lt;br /&gt;
       @status_window.index = 0
&lt;br /&gt;
     when 4  # Z[u
&lt;br /&gt;
       # Z[u֎~̏ꍇ
&lt;br /&gt;
       if $game_system.save_disabled
&lt;br /&gt;
         # uU[ SE t
&lt;br /&gt;
         $game_system.se_play($data_system.buzzer_se)
&lt;br /&gt;
         return
&lt;br /&gt;
       end
&lt;br /&gt;
       #  SE t
&lt;br /&gt;
       $game_system.se_play($data_system.decision_se)
&lt;br /&gt;
       # Z[uʂɐ؂ւ
&lt;br /&gt;
       $scene = Scene_Save.new
&lt;br /&gt;
     when 5  # Q[I
&lt;br /&gt;
       #  SE t
&lt;br /&gt;
       $game_system.se_play($data_system.decision_se)
&lt;br /&gt;
       # Q[Iʂɐ؂ւ
&lt;br /&gt;
       $scene = Scene_End.new
&lt;br /&gt;
     end
&lt;br /&gt;
     return
&lt;br /&gt;
   end
&lt;br /&gt;
   # Aj[VȂJ[\̏sȂ
&lt;br /&gt;
   return if @command_window.animation?
&lt;br /&gt;
   # or {^ꂽꍇ
&lt;br /&gt;
   if Input.press?(Input::UP) or  Input.press?(Input::LEFT)
&lt;br /&gt;
     $game_system.se_play($data_system.cursor_se)
&lt;br /&gt;
     @command_window.setup_move_move(Window_RingMenu::MODE_MOVEL)
&lt;br /&gt;
     return
&lt;br /&gt;
   end
&lt;br /&gt;
   # or {^ꂽꍇ
&lt;br /&gt;
   if Input.press?(Input::DOWN) or  Input.press?(Input::RIGHT)
&lt;br /&gt;
     $game_system.se_play($data_system.cursor_se)
&lt;br /&gt;
     @command_window.setup_move_move(Window_RingMenu::MODE_MOVER)
&lt;br /&gt;
     return
&lt;br /&gt;
   end
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  t[XV (Xe[^XEBhEANeBȕꍇ)
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def update_status
&lt;br /&gt;
   # B {^ꂽꍇ
&lt;br /&gt;
   if Input.trigger?(Input::B)
&lt;br /&gt;
     # LZ SE t
&lt;br /&gt;
     $game_system.se_play($data_system.cancel_se)
&lt;br /&gt;
     # R}hEBhEANeBuɂ
&lt;br /&gt;
     @command_window.active = true
&lt;br /&gt;
     @status_window.active = false
&lt;br /&gt;
     @status_window.visible = false
&lt;br /&gt;
     @status_window.index = -1
&lt;br /&gt;
     return
&lt;br /&gt;
   end
&lt;br /&gt;
   # C {^ꂽꍇ
&lt;br /&gt;
   if Input.trigger?(Input::C)
&lt;br /&gt;
     # R}hEBhẼJ[\ʒuŕ
&lt;br /&gt;
     case @command_window.index
&lt;br /&gt;
     when 1  # XL
&lt;br /&gt;
       # ̃AN^[̍s 2 ȏ̏ꍇ
&lt;br /&gt;
       if $game_party.actors[@status_window.index].restriction &amp;gt;= 2
&lt;br /&gt;
         # uU[ SE t
&lt;br /&gt;
         $game_system.se_play($data_system.buzzer_se)
&lt;br /&gt;
         return
&lt;br /&gt;
       end
&lt;br /&gt;
       #  SE t
&lt;br /&gt;
       $game_system.se_play($data_system.decision_se)
&lt;br /&gt;
       # XLʂɐ؂ւ
&lt;br /&gt;
       $scene = Scene_Skill.new(@status_window.index)
&lt;br /&gt;
     when 2  # 
&lt;br /&gt;
       #  SE t
&lt;br /&gt;
       $game_system.se_play($data_system.decision_se)
&lt;br /&gt;
       # ʂɐ؂ւ
&lt;br /&gt;
       $scene = Scene_Equip.new(@status_window.index)
&lt;br /&gt;
     when 3  # Xe[^X
&lt;br /&gt;
       #  SE t
&lt;br /&gt;
       $game_system.se_play($data_system.decision_se)
&lt;br /&gt;
       # Xe[^Xʂɐ؂ւ
&lt;br /&gt;
       $scene = Scene_Status.new(@status_window.index)
&lt;br /&gt;
     end
&lt;br /&gt;
     return
&lt;br /&gt;
   end
&lt;br /&gt;
end
&lt;br /&gt;
end
&lt;br /&gt;

&lt;br /&gt;
#===================================================
&lt;br /&gt;
# &amp;#9650; CLASS Scene_Menu Ends
&lt;br /&gt;
#===================================================
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
#===================================================
&lt;br /&gt;
# &amp;#9660; CLASS Window_RingMenu  Begins
&lt;br /&gt;
#===================================================
&lt;br /&gt;
class Window_RingMenu &amp;lt; Window_Base
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  Parte Editable para Cambiar los Iconos del Menu
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
STARTUP_FRAMES = 20
&lt;br /&gt;
MOVING_FRAMES = 5  
&lt;br /&gt;
RING_R = 64        
&lt;br /&gt;
ICON_ITEM   = RPG::Cache.icon(&amp;quot;034-Item03&amp;quot;)      # Comando de Objeto
&lt;br /&gt;
ICON_SKILL  = RPG::Cache.icon(&amp;quot;044-Skill01&amp;quot;)     # Comando de Habilidades
&lt;br /&gt;
ICON_EQUIP  = RPG::Cache.icon(&amp;quot;001-Weapon01&amp;quot;)    # Comando de Equipo
&lt;br /&gt;
ICON_STATUS = RPG::Cache.icon(&amp;quot;050-Skill07&amp;quot;)     # Comando Estado
&lt;br /&gt;
ICON_SAVE   = RPG::Cache.icon(&amp;quot;038-Item07&amp;quot;)      # Comado Guardar
&lt;br /&gt;
ICON_EXIT   = RPG::Cache.icon(&amp;quot;046-Skill03&amp;quot;)     # Comado Salir
&lt;br /&gt;
ICON_DISABLE= RPG::Cache.icon(&amp;quot;&amp;quot;)
&lt;br /&gt;
SE_STARTUP = &amp;quot;056-Right02&amp;quot;
&lt;br /&gt;
MODE_START = 1
&lt;br /&gt;
MODE_WAIT  = 2
&lt;br /&gt;
MODE_MOVER = 3
&lt;br /&gt;
MODE_MOVEL = 4
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  ANZT
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
attr_accessor :index
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  IuWFNg
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def initialize( center_x, center_y )
&lt;br /&gt;
   super(0, 0, 640, 480)
&lt;br /&gt;
   self.contents = Bitmap.new(width-32, height-32)
&lt;br /&gt;
   self.contents.font.name = $ring_menu_text[0]
&lt;br /&gt;
   self.contents.font.color = text_color($ring_menu_text[7])
&lt;br /&gt;
   self.contents.font.size = $ring_menu_text[8]
&lt;br /&gt;
   self.opacity = 0
&lt;br /&gt;
   self.back_opacity = 0
&lt;br /&gt;
   s1 = $ring_menu_text[1]
&lt;br /&gt;
   s2 = $ring_menu_text[2]
&lt;br /&gt;
   s3 = $ring_menu_text[3]
&lt;br /&gt;
   s4 = $ring_menu_text[4]
&lt;br /&gt;
   s5 = $ring_menu_text[5]
&lt;br /&gt;
   s6 = $ring_menu_text[6]
&lt;br /&gt;
   @commands = [ s1, s2, s3, s4, s5, s6 ]
&lt;br /&gt;
   @item_max = 6
&lt;br /&gt;
   @index = 0
&lt;br /&gt;
   @items = [ ICON_ITEM, ICON_SKILL, ICON_EQUIP, ICON_STATUS, ICON_SAVE, ICON_EXIT ]
&lt;br /&gt;
   @disabled = [ false, false, false, false, false, false ]
&lt;br /&gt;
   @cx = center_x - 16
&lt;br /&gt;
   @cy = center_y - 16
&lt;br /&gt;
   setup_move_start
&lt;br /&gt;
   refresh
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  t[XV
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def update
&lt;br /&gt;
   super
&lt;br /&gt;
   refresh
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  ʍĕ`
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def refresh
&lt;br /&gt;
   self.contents.clear
&lt;br /&gt;
   # ACR`
&lt;br /&gt;
   case @mode
&lt;br /&gt;
   when MODE_START
&lt;br /&gt;
     refresh_start
&lt;br /&gt;
   when MODE_WAIT
&lt;br /&gt;
     refresh_wait
&lt;br /&gt;
   when MODE_MOVER
&lt;br /&gt;
     refresh_move(1)
&lt;br /&gt;
   when MODE_MOVEL
&lt;br /&gt;
     refresh_move(0)
&lt;br /&gt;
   end
&lt;br /&gt;
   # ANeBuȃR}h\
&lt;br /&gt;
   rect = Rect.new(@cx - 272, @cy + 24, self.contents.width-32, 32)
&lt;br /&gt;
   self.contents.draw_text(rect, @commands[@index],1)
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  ʍĕ`()
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def refresh_start
&lt;br /&gt;
   d1 = 2.0 * Math:&lt;img src=&quot;images/smiles/icon_razz.gif&quot; alt=&quot;Razz&quot; border=&quot;0&quot; /&gt;I / @item_max
&lt;br /&gt;
   d2 = 1.0 * Math:&lt;img src=&quot;images/smiles/icon_razz.gif&quot; alt=&quot;Razz&quot; border=&quot;0&quot; /&gt;I / STARTUP_FRAMES
&lt;br /&gt;
   r = RING_R - 1.0 * RING_R * @steps / STARTUP_FRAMES
&lt;br /&gt;
   for i in 0...@item_max
&lt;br /&gt;
     j = i - @index
&lt;br /&gt;
     d = d1 * j + d2 * @steps
&lt;br /&gt;
     x = @cx + ( r * Math.sin( d ) ).to_i
&lt;br /&gt;
     y = @cy - ( r * Math.cos( d ) ).to_i
&lt;br /&gt;
     draw_item(x, y, i)
&lt;br /&gt;
   end
&lt;br /&gt;
   @steps -= 1
&lt;br /&gt;
   if @steps &amp;lt; 1
&lt;br /&gt;
     @mode = MODE_WAIT
&lt;br /&gt;
   end
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  ʍĕ`(ҋ@)
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def refresh_wait
&lt;br /&gt;
   d = 2.0 * Math:&lt;img src=&quot;images/smiles/icon_razz.gif&quot; alt=&quot;Razz&quot; border=&quot;0&quot; /&gt;I / @item_max
&lt;br /&gt;
   for i in 0...@item_max
&lt;br /&gt;
     j = i - @index
&lt;br /&gt;
     x = @cx + ( RING_R * Math.sin( d * j ) ).to_i
&lt;br /&gt;
     y = @cy - ( RING_R * Math.cos( d * j ) ).to_i
&lt;br /&gt;
     draw_item(x, y, i)
&lt;br /&gt;
   end
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  ʍĕ`(])
&lt;br /&gt;
#  mode : 0=v 1=v
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def refresh_move( mode )
&lt;br /&gt;
   d1 = 2.0 * Math:&lt;img src=&quot;images/smiles/icon_razz.gif&quot; alt=&quot;Razz&quot; border=&quot;0&quot; /&gt;I / @item_max
&lt;br /&gt;
   d2 = d1 / MOVING_FRAMES
&lt;br /&gt;
   d2 *= -1 if mode != 0
&lt;br /&gt;
   for i in 0...@item_max
&lt;br /&gt;
     j = i - @index
&lt;br /&gt;
     d = d1 * j + d2 * @steps
&lt;br /&gt;
     x = @cx + ( RING_R * Math.sin( d ) ).to_i
&lt;br /&gt;
     y = @cy - ( RING_R * Math.cos( d ) ).to_i
&lt;br /&gt;
     draw_item(x, y, i)
&lt;br /&gt;
   end
&lt;br /&gt;
   @steps -= 1
&lt;br /&gt;
   if @steps &amp;lt; 1
&lt;br /&gt;
     @mode = MODE_WAIT
&lt;br /&gt;
   end
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  ڂ̕`
&lt;br /&gt;
#     x :
&lt;br /&gt;
#     y :
&lt;br /&gt;
#     i : ڔԍ
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def draw_item(x, y, i)
&lt;br /&gt;
   #p &amp;quot;x=&amp;quot; + x.to_s + &amp;quot; y=&amp;quot; + y.to_s + &amp;quot; i=&amp;quot; + @items[i].to_s
&lt;br /&gt;
   rect = Rect.new(0, 0, @items[i].width, @items[i].height)
&lt;br /&gt;
   if @index == i
&lt;br /&gt;
     self.contents.blt( x, y, @items[i], rect )
&lt;br /&gt;
     if @disabled[@index]
&lt;br /&gt;
       self.contents.blt( x, y, ICON_DISABLE, rect )
&lt;br /&gt;
     end
&lt;br /&gt;
   else
&lt;br /&gt;
     self.contents.blt( x, y, @items[i], rect, 128 )
&lt;br /&gt;
     if @disabled[@index]
&lt;br /&gt;
       self.contents.blt( x, y, ICON_DISABLE, rect, 128 )
&lt;br /&gt;
     end
&lt;br /&gt;
   end
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  ڂ𖳌ɂ
&lt;br /&gt;
#     index : ڔԍ
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def disable_item(index)
&lt;br /&gt;
   @disabled[index] = true
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  Aj[V̏
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def setup_move_start
&lt;br /&gt;
   @mode = MODE_START
&lt;br /&gt;
   @steps = STARTUP_FRAMES
&lt;br /&gt;
   if  SE_STARTUP != nil and SE_STARTUP != &amp;quot;&amp;quot;
&lt;br /&gt;
     Audio.se_play(&amp;quot;Audio/SE/&amp;quot; + SE_STARTUP, 80, 100)
&lt;br /&gt;
   end
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  ]Aj[V̏
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def setup_move_move(mode)
&lt;br /&gt;
   if mode == MODE_MOVER
&lt;br /&gt;
     @index -= 1
&lt;br /&gt;
     @index = @items.size - 1 if @index &amp;lt; 0
&lt;br /&gt;
   elsif mode == MODE_MOVEL
&lt;br /&gt;
     @index += 1
&lt;br /&gt;
     @index = 0 if @index &amp;gt;= @items.size
&lt;br /&gt;
   else
&lt;br /&gt;
     return
&lt;br /&gt;
   end
&lt;br /&gt;
   @mode = mode
&lt;br /&gt;
   @steps = MOVING_FRAMES
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  Aj[Vǂ
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def animation?
&lt;br /&gt;
   return @mode != MODE_WAIT
&lt;br /&gt;
end
&lt;br /&gt;
end
&lt;br /&gt;

&lt;br /&gt;
#===================================================
&lt;br /&gt;
# &amp;#9650; CLASS Window_RingMenu Ends
&lt;br /&gt;
#===================================================
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
#===================================================
&lt;br /&gt;
# &amp;#9660; CLASS Window_RingMenuStatus Begins
&lt;br /&gt;
#===================================================
&lt;br /&gt;

&lt;br /&gt;
class Window_RingMenuStatus &amp;lt; Window_Selectable
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  IuWFNg
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def initialize
&lt;br /&gt;
   super(204, 64, 232, 352)
&lt;br /&gt;
   self.contents = Bitmap.new(width - 32, height - 32)
&lt;br /&gt;
   self.contents.font.size = $chara_select[5]
&lt;br /&gt;
   refresh
&lt;br /&gt;
   self.active = false
&lt;br /&gt;
   self.index = -1
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  tbV
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def refresh
&lt;br /&gt;
   self.contents.clear
&lt;br /&gt;
   self.windowskin = RPG::Cache.windowskin($chara_select[4])
&lt;br /&gt;
   self.contents.font.name = $chara_select[0]
&lt;br /&gt;
   self.contents.font.color = text_color($chara_select[1])
&lt;br /&gt;
   @item_max = $game_party.actors.size
&lt;br /&gt;
   for i in 0...$game_party.actors.size
&lt;br /&gt;
     x = 80
&lt;br /&gt;
     y = 80 * i
&lt;br /&gt;
     actor = $game_party.actors[i]
&lt;br /&gt;
     draw_actor_graphic(actor, x - 40, y + 80)
&lt;br /&gt;
     draw_actor_name(actor, x, y + 24)
&lt;br /&gt;
   end
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
#  J[\̋`XV
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def update_cursor_rect
&lt;br /&gt;
   if @index &amp;lt; 0
&lt;br /&gt;
     self.cursor_rect.empty
&lt;br /&gt;
   else
&lt;br /&gt;
     self.cursor_rect.set(0, @index * 80, self.width - 32, 80)
&lt;br /&gt;
   end
&lt;br /&gt;
end
&lt;br /&gt;
end
&lt;br /&gt;
#===================================================
&lt;br /&gt;
# &amp;#9650; CLASS Window_RingMenuStatus Ends
&lt;br /&gt;
#===================================================
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
#===================================================
&lt;br /&gt;
# &amp;#9660; CLASS Game_Map Additional Code Begins
&lt;br /&gt;
#===================================================
&lt;br /&gt;
class Game_Map
&lt;br /&gt;
  
&lt;br /&gt;
#Dubealex Addition (from XRXS) to show Map Name on screen
&lt;br /&gt;
def name
&lt;br /&gt;
   $map_infos[@map_id]
&lt;br /&gt;
end
&lt;br /&gt;
end
&lt;br /&gt;

&lt;br /&gt;
#===================================================
&lt;br /&gt;
# &amp;#9650; CLASS Game_Map Additional Code Ends
&lt;br /&gt;
#===================================================
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
#===================================================
&lt;br /&gt;
# &amp;#9660; CLASS Scene_Title Additional Code Begins
&lt;br /&gt;
#===================================================
&lt;br /&gt;
class Scene_Title
&lt;br /&gt;

&lt;br /&gt;
#Dubealex Addition (from XRXS) to show Map Name on screen
&lt;br /&gt;
   $map_infos = load_data(&amp;quot;Data/MapInfos.rxdata&amp;quot;)
&lt;br /&gt;
   for key in $map_infos.keys
&lt;br /&gt;
     $map_infos[key] = $map_infos[key].name
&lt;br /&gt;
   end
&lt;br /&gt;
end
&lt;br /&gt;

&lt;br /&gt;
#===================================================
&lt;br /&gt;
# &amp;#9650; CLASS Scene_Title Additional Code Ends
&lt;br /&gt;
#===================================================
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
#===================================================
&lt;br /&gt;
# &amp;#9660; CLASS Window_Location Begins
&lt;br /&gt;
#===================================================
&lt;br /&gt;

&lt;br /&gt;
class Window_Location &amp;lt; Window_Base
&lt;br /&gt;

&lt;br /&gt;
def initialize
&lt;br /&gt;
  super(0, 0, $window_size[0], $window_size[1])
&lt;br /&gt;
   self.contents = Bitmap.new(width - 32, height - 32)
&lt;br /&gt;
   self.contents.font.name = $location_text[0]
&lt;br /&gt;
   self.contents.font.size = $location_text[1]
&lt;br /&gt;
  refresh
&lt;br /&gt;
end
&lt;br /&gt;

&lt;br /&gt;
def refresh
&lt;br /&gt;
  self.contents.clear
&lt;br /&gt;
  self.windowskin = RPG::Cache.windowskin($window_location_skin)
&lt;br /&gt;
  self.contents.font.color = text_color($location_text[2])
&lt;br /&gt;
  self.contents.draw_text(4, 0, 120, 32, $location_text[3])
&lt;br /&gt;
  self.contents.font.color = text_color($location_text[4])
&lt;br /&gt;
  self.contents.draw_text(4, 32, 120, 32, $game_map.name, 2)
&lt;br /&gt;
end
&lt;br /&gt;
end
&lt;br /&gt;
#===================================================
&lt;br /&gt;
# &amp;#9650; CLASS Window_Location Ends
&lt;br /&gt;
#===================================================
&lt;br /&gt;

&lt;br /&gt;
#===================================================
&lt;br /&gt;
# &amp;#9650; Ring Menu - Show Player Location R1 - Ends
&lt;br /&gt;
#===================================================
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
2. Utilzar y Disfrutar.
&lt;br /&gt;

&lt;br /&gt;
Como editar?
&lt;br /&gt;

&lt;br /&gt;
1. Si vas a la Linea 38, te encontraras la primera Parte editable, las Instrucciones estn ahi, solo modifca lo que quieras modifcar, lo que no conoscas dejalo as.
&lt;br /&gt;
Pero si tienes alguna duda, solo pregunta qui.
&lt;br /&gt;

&lt;br /&gt;
2. Si quieres editar los Iconos que salen en el Menu, ve a la linea 313, y edita los nombres de la Imagenes segn tu preferencia.
&lt;br /&gt;

&lt;br /&gt;
[center]
&lt;br /&gt;
CITA
&lt;br /&gt;
STARTUP_FRAMES = 20
&lt;br /&gt;
MOVING_FRAMES = 5 
&lt;br /&gt;
RING_R = 64 
&lt;br /&gt;
ICON_ITEM = RPG::Cache.icon(&amp;quot;034-Item03&amp;quot;) # Comando de Objeto
&lt;br /&gt;
ICON_SKILL = RPG::Cache.icon(&amp;quot;044-Skill01&amp;quot;) # Comando de Habilidades
&lt;br /&gt;
ICON_EQUIP = RPG::Cache.icon(&amp;quot;001-Weapon01&amp;quot;) # Comando de Equipo
&lt;br /&gt;
ICON_STATUS = RPG::Cache.icon(&amp;quot;050-Skill07&amp;quot;) # Comando Estado
&lt;br /&gt;
ICON_SAVE = RPG::Cache.icon(&amp;quot;038-Item07&amp;quot;) # Comado Guardar
&lt;br /&gt;
ICON_EXIT = RPG::Cache.icon(&amp;quot;046-Skill03&amp;quot;) # Comado Salir
&lt;br /&gt;
ICON_DISABLE= RPG::Cache.icon(&amp;quot;&amp;quot;)
&lt;br /&gt;
SE_STARTUP = &amp;quot;056-Right02&amp;quot;
&lt;br /&gt;
MODE_START = 1
&lt;br /&gt;
MODE_WAIT = 2
&lt;br /&gt;
MODE_MOVER = 3
&lt;br /&gt;
MODE_MOVEL = 4
&lt;br /&gt;

&lt;br /&gt;
De mapa:Este script, funciona que al entrar a un nuevo mapa aparesca su nombre por varios segundos y luego desaparece.
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
CDIGO
&lt;br /&gt;
#=============================#
&lt;br /&gt;
#   Localizacin al Teletrasnportar  
&lt;br /&gt;
#Autor: Olly
&lt;br /&gt;
#Para PlanetaRPG Foros                                by principedragon
&lt;br /&gt;
# Traducido y explicacin por PrincipeDragon, 
&lt;br /&gt;
#=============================#
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
module XRXS20_Config
&lt;br /&gt;
SCENE_BATTLE_TO_SCENE_MAP = true
&lt;br /&gt;
end
&lt;br /&gt;
#==============================================================================
&lt;br /&gt;
# Window_Map_Name
&lt;br /&gt;
#==============================================================================
&lt;br /&gt;
class Window_Map_Name &amp;lt; Window_Base
&lt;br /&gt;
attr_accessor :text
&lt;br /&gt;

&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def initialize
&lt;br /&gt;
super(8, -8, 640, 64)
&lt;br /&gt;
self.contents = Bitmap.new(self.width - 32, self.height - 32)
&lt;br /&gt;
@align = 1
&lt;br /&gt;
@showing_time = -1
&lt;br /&gt;
@text_color   = Color.new(255, 255, 255, 200)
&lt;br /&gt;
self.contents.font.name = $fontface
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def set_text(text, align = 2)
&lt;br /&gt;
if text != @text or align != @align
&lt;br /&gt;
  @text = text
&lt;br /&gt;
  @align = align
&lt;br /&gt;
  if text.empty? or text =~ /^\./
&lt;br /&gt;
    @showing_time = -1
&lt;br /&gt;
    self.contents_opacity = 0
&lt;br /&gt;
    self.visible = false
&lt;br /&gt;
  else
&lt;br /&gt;
    @showing_time = 200
&lt;br /&gt;
    self.contents_opacity = 255
&lt;br /&gt;
    self.visible = true
&lt;br /&gt;
    self.contents.clear
&lt;br /&gt;
    x = 2
&lt;br /&gt;
    y = 2
&lt;br /&gt;
    width = self.contents.width - 8
&lt;br /&gt;
    str = &amp;quot;Localizacin -&amp;quot;+@text+&amp;quot;&amp;quot;
&lt;br /&gt;
    self.contents.font.color = Color.new(  255,  200,  100, 192)
&lt;br /&gt;
    self.contents.draw_text(x+2, y+2, width, 32, str, @align)
&lt;br /&gt;
    self.contents.font.color = Color.new( 255, 64, 80, 192)
&lt;br /&gt;
    self.contents.draw_text(x-1, y-1, width, 32, str, @align)
&lt;br /&gt;
    self.contents.draw_text(x+1, y-1, width, 32, str, @align)
&lt;br /&gt;
    self.contents.draw_text(x-1, y+1, width, 32, str, @align)
&lt;br /&gt;
    self.contents.draw_text(x+1, y+1, width, 32, str, @align)
&lt;br /&gt;
    self.contents.font.color = @text_color
&lt;br /&gt;
    self.contents.draw_text(x,   y,   width, 32, str, @align)
&lt;br /&gt;
  end
&lt;br /&gt;
end
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def update
&lt;br /&gt;
return if @showing_time &amp;lt; 0
&lt;br /&gt;
@showing_time -= 1
&lt;br /&gt;
if @showing_time &amp;lt; 16
&lt;br /&gt;
  # tF?[hAEg͂߂
&lt;br /&gt;
  self.contents_opacity = @showing_time * 16
&lt;br /&gt;
  if @showing_time == 0
&lt;br /&gt;
    self.visible = false
&lt;br /&gt;
    self.contents.clear
&lt;br /&gt;
    return
&lt;br /&gt;
  end
&lt;br /&gt;
end
&lt;br /&gt;
end
&lt;br /&gt;
end
&lt;br /&gt;
#==============================================================================
&lt;br /&gt;
# Scene_Map
&lt;br /&gt;
#==============================================================================
&lt;br /&gt;
class Scene_Map
&lt;br /&gt;
def initialize_map_name_window(text = nil)
&lt;br /&gt;
if @map_name_window.nil?
&lt;br /&gt;
  @map_name_window = Window_Map_Name.new
&lt;br /&gt;
  @map_name_window.opacity = 0
&lt;br /&gt;
  @map_name_window.text = text if not text.nil?
&lt;br /&gt;
end
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
alias xrxs20_main main
&lt;br /&gt;
def main
&lt;br /&gt;
initialize_map_name_window
&lt;br /&gt;
xrxs20_main
&lt;br /&gt;
@map_name_window.dispose
&lt;br /&gt;
end
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
alias xrxs20_update update
&lt;br /&gt;
def update
&lt;br /&gt;
@map_name_window.set_text($game_map.name)
&lt;br /&gt;
@map_name_window.update
&lt;br /&gt;
xrxs20_update
&lt;br /&gt;
end
&lt;br /&gt;
end
&lt;br /&gt;
#==============================================================================
&lt;br /&gt;
# Scene_Title
&lt;br /&gt;
#==============================================================================
&lt;br /&gt;
class Scene_Title
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
alias xrxs20_main main
&lt;br /&gt;
def main
&lt;br /&gt;
$map_infos = load_data(&amp;quot;Data/MapInfos.rxdata&amp;quot;)
&lt;br /&gt;
for key in $map_infos.keys
&lt;br /&gt;
  $map_infos[key] = $map_infos[key].name
&lt;br /&gt;
end
&lt;br /&gt;
xrxs20_main
&lt;br /&gt;
end
&lt;br /&gt;
end
&lt;br /&gt;
#==============================================================================
&lt;br /&gt;
#  Game_Map
&lt;br /&gt;
#==============================================================================
&lt;br /&gt;
class Game_Map
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
def name
&lt;br /&gt;
$map_infos[@map_id]
&lt;br /&gt;
end
&lt;br /&gt;
end
&lt;br /&gt;
#==============================================================================
&lt;br /&gt;
# Scene_Battle
&lt;br /&gt;
#==============================================================================
&lt;br /&gt;
class Scene_Battle
&lt;br /&gt;
#--------------------------------------------------------------------------
&lt;br /&gt;
alias xrxs20_main main
&lt;br /&gt;
def main
&lt;br /&gt;
xrxs20_main
&lt;br /&gt;
if $scene.is_a?(Scene_Map) and (not XRXS20_Config::SCENE_BATTLE_TO_SCENE_MAP)
&lt;br /&gt;
  $scene.initialize_map_name_window($game_map.name)
&lt;br /&gt;
end
&lt;br /&gt;
end
&lt;br /&gt;
end
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
Este scripts esta un poquito modificado por mi, si tienen alguna preguna pueden acerla...
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
Edit:
&lt;br /&gt;

&lt;br /&gt;
Para cambiar los colores solo busca esta parte del scripts:
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
CDIGO
&lt;br /&gt;
self.contents.font.color = Color.new(  255,  200,  100, 192)
&lt;br /&gt;
    self.contents.draw_text(x+2, y+2, width, 32, str, @align)
&lt;br /&gt;
    self.contents.font.color = Color.new( 255, 64, 80, 192)
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
Donde estan los numeros: ( 255, 200, 100, 192)
&lt;br /&gt;
y ( 255, 64, 80, 192)
&lt;br /&gt;

&lt;br /&gt;
Se cambia los colores, el primero es el color de la sombra del texto y el segundo es para los bordes... [/youtube]</description>
  <category>Manual</category>
  <comments>http://turincorrpg.creatuforo.com//posting.php?mode=reply&amp;t=4</comments>
  <dc:creator>mateot</dc:creator>
  <pubDate>Sun, 13 May 2007 21:23:28 GMT</pubDate>
  <guid isPermaLink="true">http://turincorrpg.creatuforo.com/scripts-tema4.html#4</guid>
 </item>
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